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Odin
A complete design cycle for a new product concept: a comprehensive, feature-rich software play aid designed for traditional (co-located) tabletop roleplaying groups. Exploration of problem space, contextual inquiry, conceptual design, requirements analysis, design and construction of prototype, user evaluation. (This is a project I did for my Meaning and Form in Human-Computer Interaction class at IUPUI.)
Five work models of the work flows and tasks observed during the contextual inquiry: